当TRttiProperty.SetValue与TMemoryStream属性一起使用时,如何避免内存泄漏?
我用SourceProperties[0].SetValue(lObject, lStream)设置MemoryStream : TMemoryStream的属性lObject。
如果我随后释放了lStream, 的MemoryStream属性lObject似乎被设置为nil。
如果我不释放lStream,就会出现内存泄漏。
通过 RTTI将 分配lStream给MemoryStream属性的正确方法是什么?
下面列出了完整的示例代码:
unit Unit28;
interface
uses
System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants,
FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics,
FMX.Controls.Presentation, FMX.StdCtrls, System.Rtti;
type
TMyObject = Class(TObject)
private
pMemoryStream : TMemoryStream;
published
property MemoryStream : TMemoryStream read pMemoryStream write pMemoryStream;
constructor Create;
destructor Destroy;override;
end;
type
TForm28 = class(TForm)
Button1: TButton;
Button2: TButton;
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form28: TForm28;
implementation
{$R *.fmx}
constructor TMyObject.Create;
begin
pMemoryStream := TMemoryStream.Create;
end;
destructor TMyObject.Destroy;
begin
pMemoryStream.DisposeOf;
inherited;
end;
////Problematic when using RTTI
procedure TForm28.Button1Click(Sender: TObject);
var
SourceRttiContext : TRttiContext;
SourceRttiType : TRttiType;
SourceProperties: TArray<TRttiProperty>;
lStream : TMemoryStream;
lObject : TObject;
begin
lObject := TMyObject.Create;
SourceRttiType := SourceRttiContext.GetType(lObject.ClassType);
SourceProperties := SourceRttiType.GetProperties;
lStream := TMemoryStream.Create;
lStream.LoadFromFile('C:UsersPublicPicturesSample PicturesDesert.jpg');
if (SourceProperties[0].PropertyType.ToString = 'TMemoryStream') then
begin
SourceProperties[0].SetValue(lObject, lStream);
end;
lStream.DisposeOf;
TMyObject(lObject).MemoryStream.SaveToFile('C:UsersPublicPicturesSample PicturesTest1.jpg');
lObject.DisposeOf;
end;
////No problems when not using RTTI
procedure TForm28.Button2Click(Sender: TObject);
var
lStream : TMemoryStream;
lObject : TMyObject;
begin
lObject := TMyObject.Create;
lStream := TMemoryStream.Create;
lStream.LoadFromFile('C:UsersPublicPicturesSample PicturesDesert.jpg');
lObject.MemoryStream.LoadFromStream(lStream);
lStream.DisposeOf;
lObject.MemoryStream.SaveToFile('C:UsersPublicPicturesSample PicturesTest1.jpg');
lObject.DisposeOf;
end;
end.
回答
您不仅有泄漏,而且还在使用死内存流对象。
问题是,当您设置MemoryStream属性时,您直接将其引用设置为指向本地创建的lStream对象。您没有创建副本,因此您正在泄漏在TMyObject构造函数中创建的内存流实例。
我不确定在您的示例中使用 RTTI 的目的是什么,最佳解决方案取决于您要实现的目标,这并不完全清楚。
如果您需要通过 RTTI 设置流,那么您需要实现属性设置器以避免泄漏。
TMyObject = Class(TObject)
private
pMemoryStream : TMemoryStream;
procedure SetMemoryStream(const Value: TMemoryStream);
published
property MemoryStream: TMemoryStream read pMemoryStream write SetMemoryStream;
constructor Create;
destructor Destroy; override;
end;
procedure TMyObject.SetMemoryStream(const Value: TMemoryStream);
begin
pMemoryStream.CopyFrom(Value, 0);
end;
var
SourceRttiContext : TRttiContext;
SourceRttiType : TRttiType;
SourceProperties: TArray<TRttiProperty>;
lStream : TMemoryStream;
lObject : TObject;
begin
lObject := TMyObject.Create;
try
SourceRttiType := SourceRttiContext.GetType(lObject.ClassType);
SourceProperties := SourceRttiType.GetProperties;
lStream := TMemoryStream.Create;
try
lStream.LoadFromFile('C:UsersPublicPicturesSample PicturesDesert.jpg');
if (SourceProperties[0].PropertyType.ToString = 'TMemoryStream') then
begin
SourceProperties[0].SetValue(lObject, lStream);
end;
TMyObject(lObject).MemoryStream.SaveToFile('C:UsersPublicPicturesSample PicturesTest1.jpg');
finally
lStream.Free;
end;
finally
lObject.Free;
end;
end;
但是,创建副本将使用更多内存。为避免这种情况,解决方案之一是将本地创建的流的所有权转移到TMyObject. 在这种情况下,您不应lStream在本地发布。由于所有权转移使异常处理复杂化,因此处理双重释放的最简单方法是在转移完成后设置lStream为nil,并且TMyObject实例将负责释放内存流。
procedure TMyObject.SetMemoryStream(const Value: TMemoryStream);
begin
pMemoryStream.Free;
pMemoryStream := Value;
end;
var
SourceRttiContext : TRttiContext;
SourceRttiType : TRttiType;
SourceProperties: TArray<TRttiProperty>;
lStream : TMemoryStream;
lObject : TObject;
begin
lObject := TMyObject.Create;
try
SourceRttiType := SourceRttiContext.GetType(lObject.ClassType);
SourceProperties := SourceRttiType.GetProperties;
lStream := TMemoryStream.Create;
try
lStream.LoadFromFile('C:UsersPublicPicturesSample PicturesDesert.jpg');
if (SourceProperties[0].PropertyType.ToString = 'TMemoryStream') then
begin
SourceProperties[0].SetValue(lObject, lStream);
// ownership transfer is successful nil local reference to
// avoid double free
lStream := nil;
end;
TMyObject(lObject).MemoryStream.SaveToFile('C:UsersPublicPicturesSample PicturesTest1.jpg');
finally
lStream.Free;
end;
finally
lObject.Free;
end;
end;
但是这里的主要问题仍然是为什么首先使用本地创建的内存流,而不是直接使用TMyObject内存流实例加载图像?
THE END
二维码