从git中提取项目后,Unity无法识别某些.cs文件
c#
我目前正在使用Unity 2020.3.3f1开发一个项目。我使用git版本控制系统并将我的项目存储在Bitbucket存储库中。当我将我的项目克隆/拉到另一台计算机(尤其是使用 macos)时,我的一些 cs. 文件在项目视图中显示为未知文件(不是脚本),并且其他一些类找不到在该文件上定义的类。当我右键单击并选择“重新导入”cs 文件时,立即恢复并成功构建。
当我尝试通过Unity Cloud build构建我的项目时,这给我带来了一个问题,因为我收到了一些关于确实存在的缺失类的错误。
[Unity] Initialize engine version: 2020.3.6f1 (338bb68529b2)
3: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/ToonyColorsPro.Editor.dll
4: [Unity] Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(192,13): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)
5: [Unity] Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/ShaderProperty.cs(417,40): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)
6: [Unity] Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(173,59): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)
7: [Unity] Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(192,13): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)
8: [Unity] Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/ShaderProperty.cs(417,40): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)
9: [Unity] Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(173,59): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)
10: ! build of 'default-ios-ad-hoc' failed. exit
11: publishing finished successfully.
12: Finished: FAILURE
之后我尝试从 Mac 设备中提取项目,该项目也无法识别相同的 MaterialLayer.cs。我使用“重新导入”轻松恢复。我的项目设置/资产序列化:强制文本和“版本控制/可见元文件”已经设置。