用于更改Flutter语言的按钮
我正在 Flutter 中构建一个应用程序,到目前为止我正在使用带有 JSON 的国际化,其中应用程序的语言基于用户在他的手机中默认使用的语言,它的工作非常好,但我想给用户有机会在不更改手机系统语言设置的情况下更改语言,只需单击一个按钮,然后应用程序无需通过设置即可更改语言。
这是代码:
主要的:
import 'package:flutter/material.dart';
import 'package:flutter_app_darkmode/app_localizations.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) => MaterialApp(
supportedLocales: [
Locale('en', "ZA"),
Locale('pt', "MZ"),
],
localizationsDelegates: [
AppLocalizations.delegate,
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate
],
localeResolutionCallback: (locale, supportedLocales) {
for (var supportedLocale in supportedLocales) {
if (supportedLocale.languageCode == locale.languageCode &&
supportedLocale.countryCode == locale.countryCode) {
return supportedLocale;
} else {
if (MyHomePage.local != null) {
for (int i = 0; i < supportedLocales.length; i++) {
if (MyHomePage.local == supportedLocales.elementAt(i)) {
return supportedLocales.elementAt(i);
}}}}}
return supportedLocales.first;
},
home: MyHomePage(),
);}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
class _MyHomePageState extends State<MyHomePage> {
getLocale() {
Locale myLocale = Localizations.localeOf(context);
print(myLocale);}
@override
Widget build(BuildContext context) {
getLocale();
return Scaffold(
body: Center(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Text(
AppLocalizations.of(context).translate('first_string'),
style: TextStyle(fontSize: 25),
textAlign: TextAlign.center,),
Text(
AppLocalizations.of(context).translate('second_string'),
style: TextStyle(fontSize: 25),
textAlign: TextAlign.center,),
RaisedButton(
child: Text('PT'),
onPressed: () {},
),],),),),);}}
app_locations 类:
import 'dart:async';
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
class AppLocalizations {
final Locale locale;
AppLocalizations(this.locale);
static AppLocalizations of(BuildContext context) {
return Localizations.of<AppLocalizations>(context, AppLocalizations);
}
static const LocalizationsDelegate<AppLocalizations> delegate =
_AppLocalizationsDelegate();
Map<String, String> _localizedStrings;
Future<bool> load() async {
String jsonString =
await rootBundle.loadString('lang/${locale.languageCode}.json');
Map<String, dynamic> jsonMap = json.decode(jsonString);
_localizedStrings = jsonMap.map((key, value) {
return MapEntry(key, value.toString());
});
return true;}
String translate(String key) {
return _localizedStrings[key];}}
class _AppLocalizationsDelegate
extends LocalizationsDelegate<AppLocalizations> {
const _AppLocalizationsDelegate();
@override
bool isSupported(Locale locale) {
return ['en', 'pt'].contains(locale.languageCode);}
@override
Future<AppLocalizations> load(Locale locale) async {
AppLocalizations localizations = new AppLocalizations(locale);
await localizations.load();
return localizations;}
@override
bool shouldReload(_AppLocalizationsDelegate old) => false;}
回答
您可以使用自己喜欢的状态管理方法设置 的locale属性MaterialApp。例如:
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
static _MyAppState of(BuildContext context) => context.findAncestorStateOfType<_MyAppState>();
}
class _MyAppState extends State<MyApp> {
Locale _locale;
void setLocale(Locale value) {
setState(() {
_locale = value;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
locale: _locale,
home: Dashboard(),
);
}
}
class Dashboard extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Column(
children: [
TextButton(
child: Text("Set locale to German"),
onPressed: () => MyApp.of(context).setLocale(Locale.fromSubtags(languageCode: 'de')),
),
TextButton(
child: Text("Set locale to English"),
onPressed: () => MyApp.of(context).setLocale(Locale.fromSubtags(languageCode: 'en')),
),
],
);
}
}
回答
您必须使用 Flutter 提供的本地化。您必须为支持的语言使用自定义委托和 JSON 文件。我使用bloc
要遵循的步骤,
assets/languages/在根文件夹中创建一个文件夹JSON为您支持的语言创建文件。喜欢:en.json, es.json- 为每个文件中的字符串创建一个键值对,并使用它们的特定语言字符串
- 在
main.dart创建默认locale, supportedLocales and localizationsDelegates.
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:movie_app/common/constants/languages.dart';
import 'package:movie_app/presentation/app_localizations.dart';
import 'package:movie_app/presentation/blocs/language/language_bloc.dart';
import 'package:movie_app/presentation/journeys/home/home_screen.dart';
class MovieApp extends StatefulWidget {
@override
_MovieAppState createState() => _MovieAppState();
}
class _MovieAppState extends State<MovieApp> {
LanguageBloc _languageBloc;
@override
void initState() {
_languageBloc = LanguageBloc();
super.initState();
}
@override
void dispose() {
_languageBloc.close();
super.dispose();
}
@override
Widget build(BuildContext context) {
return BlocProvider<LanguageBloc>.value(
value: _languageBloc,
child: BlocBuilder<LanguageBloc, LanguageState>(
builder: (context, state) {
if (state is LanguageLoaded) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Movie App',
home: HomeScreen(),
supportedLocales:
Languages.languages.map((e) => Locale(e.code)).toList(),
locale: state.locale,
localizationsDelegates: [
AppLocalizations.delegate,
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
],
);
}
return SizedBox.shrink();
},
),
);
}
}
- 现在创建 Languages 语言模型和常量
class LanguageEntity {
final String code;
final String value;
const LanguageEntity({
this.code,
this.value,
});
}
class Languages {
const Languages._();
static const languages = [
LanguageEntity(code: 'en', value: 'English'),
LanguageEntity(code: 'es', value: 'Spanish'),
];
}
- 现在创建应用本地化委托
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:movie_app/common/constants/languages.dart';
class AppLocalizations {
final Locale locale;
AppLocalizations(this.locale);
static const LocalizationsDelegate<AppLocalizations> delegate =
_AppLocalizationDelagate();
static AppLocalizations of(context) =>
Localizations.of<AppLocalizations>(context, AppLocalizations);
Map<String, String> _localisedString;
Future<bool> load() async {
final jsonString = await rootBundle
.loadString('assets/languages/${locale.languageCode}.json');
final Map<String, dynamic> jsonMap = json.decode(jsonString);
_localisedString =
jsonMap.map((key, value) => MapEntry(key, value.toString()));
return true;
}
String translate(String key) {
return _localisedString[key];
}
}
class _AppLocalizationDelagate extends LocalizationsDelegate<AppLocalizations> {
const _AppLocalizationDelagate();
@override
bool isSupported(Locale locale) {
return Languages.languages
.map((e) => e.code)
.toList()
.contains(locale.languageCode);
}
@override
bool shouldReload(covariant LocalizationsDelegate old) {
return false;
}
@override
Future<AppLocalizations> load(Locale locale) async {
AppLocalizations appLocalizations = AppLocalizations(locale);
await appLocalizations.load();
return appLocalizations;
}
}
- 现在创建块
import 'dart:async';
import 'package:bloc/bloc.dart';
// import 'package:equatable/equatable.dart';
import 'package:flutter/material.dart';
import 'package:movie_app/common/constants/languages.dart';
import 'package:movie_app/domain/entities/language_entity.dart';
part 'language_event.dart';
part 'language_state.dart';
class LanguageBloc extends Bloc<LanguageEvent, LanguageState> {
LanguageBloc() : super(LanguageLoaded(Locale(Languages.languages[0].code)));
@override
Stream<LanguageState> mapEventToState(
LanguageEvent event,
) async* {
if (event is ToggleLanguageEvent) {
yield LanguageLoaded(Locale(event.language.code));
}
}
}
8.现在创建事件
part of 'language_bloc.dart';
abstract class LanguageEvent {
const LanguageEvent();
}
class ToggleLanguageEvent extends LanguageEvent {
final LanguageEntity language;
ToggleLanguageEvent(this.language);
}
- 现在创建状态
part of 'language_bloc.dart';
abstract class LanguageState {
const LanguageState();
}
class LanguageLoaded extends LanguageState {
final Locale locale;
LanguageLoaded(this.locale);
}
10.现在创建按钮来更改语言。
RaisedButton(child: ,RaisedButton(child: Text('Switch',
onPressed: (int index) {
BlocProvider.of<LanguageBloc>(context).add(
ToggleLanguageEvent(
Languages.languages[index], // index value can be 0 or 1 in our case
), // 0 - en, 1 - es
);
Navigator.of(context).pop();
},
);
另外,请参阅链接以明确实施
https://www.youtube.com/watch?v=W-2p3zB1z8k
回答
如果您使用 provider 作为状态管理,那么您可以按照这篇文章进行操作。
https://medium.com/flutter-community/flutter-internationalization-the-easy-way-using-provider-and-json-c47caa4212b2