用于更改Flutter语言的按钮

我正在 Flutter 中构建一个应用程序,到目前为止我正在使用带有 JSON 的国际化,其中应用程序的语言基于用户在他的手机中默认使用的语言,它的工作非常好,但我想给用户有机会在不更改手机系统语言设置的情况下更改语言,只需单击一个按钮,然后应用程序无需通过设置即可更改语言。

这是代码:

主要的:

import 'package:flutter/material.dart';
import 'package:flutter_app_darkmode/app_localizations.dart';
import 'package:flutter_localizations/flutter_localizations.dart';

  void main() => runApp(MyApp());

  class MyApp extends StatelessWidget {
      @override
      Widget build(BuildContext context) => MaterialApp(
      supportedLocales: [
      Locale('en', "ZA"),
      Locale('pt', "MZ"),
      ],
      localizationsDelegates: [
      AppLocalizations.delegate,
      GlobalMaterialLocalizations.delegate,
      GlobalWidgetsLocalizations.delegate
      ],
      localeResolutionCallback: (locale, supportedLocales) {
       for (var supportedLocale in supportedLocales) {
        if (supportedLocale.languageCode == locale.languageCode &&
            supportedLocale.countryCode == locale.countryCode) {
          return supportedLocale;
          } else {
          if (MyHomePage.local != null) {
            for (int i = 0; i < supportedLocales.length; i++) {
              if (MyHomePage.local == supportedLocales.elementAt(i)) {
                return supportedLocales.elementAt(i);
              }}}}}
            return supportedLocales.first;
            },
           home: MyHomePage(),
          );}

         class MyHomePage extends StatefulWidget {
         @override
         _MyHomePageState createState() => _MyHomePageState();

           class _MyHomePageState extends State<MyHomePage> {
           getLocale() {
           Locale myLocale = Localizations.localeOf(context);
            print(myLocale);}

            @override
             Widget build(BuildContext context) {
              getLocale();
               return Scaffold(
                body: Center(
                child: Padding(
                 padding: const EdgeInsets.all(8.0),
                  child: Column(
                  mainAxisSize: MainAxisSize.min,
                  children: <Widget>[
                   Text(
                   AppLocalizations.of(context).translate('first_string'),
                   style: TextStyle(fontSize: 25),
                   textAlign: TextAlign.center,),
                  Text(
                  AppLocalizations.of(context).translate('second_string'),
                    style: TextStyle(fontSize: 25),
                    textAlign: TextAlign.center,),
                    RaisedButton(
                      child: Text('PT'),
                    onPressed: () {},
                     ),],),),),);}}

app_locations 类:

import 'dart:async';
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';

class AppLocalizations {
final Locale locale;

  AppLocalizations(this.locale);

  static AppLocalizations of(BuildContext context) {
   return Localizations.of<AppLocalizations>(context, AppLocalizations);
  }

    static const LocalizationsDelegate<AppLocalizations> delegate =
    _AppLocalizationsDelegate();

    Map<String, String> _localizedStrings;

       Future<bool> load() async {
       String jsonString =
        await rootBundle.loadString('lang/${locale.languageCode}.json');

        Map<String, dynamic> jsonMap = json.decode(jsonString);

       _localizedStrings = jsonMap.map((key, value) {
       return MapEntry(key, value.toString());
        });

        return true;}

       String translate(String key) {
      return _localizedStrings[key];}}

     class _AppLocalizationsDelegate
     extends LocalizationsDelegate<AppLocalizations> {
     const _AppLocalizationsDelegate();

       @override
       bool isSupported(Locale locale) {
       return ['en', 'pt'].contains(locale.languageCode);}

       @override
       Future<AppLocalizations> load(Locale locale) async {
       AppLocalizations localizations = new AppLocalizations(locale);
       await localizations.load();
       return localizations;}

        @override
        bool shouldReload(_AppLocalizationsDelegate old) => false;}

回答

您可以使用自己喜欢的状态管理方法设置 的locale属性MaterialApp。例如:

class MyApp extends StatefulWidget {
  @override
  _MyAppState createState() => _MyAppState();

  static _MyAppState of(BuildContext context) => context.findAncestorStateOfType<_MyAppState>();
}

class _MyAppState extends State<MyApp> {
  Locale _locale;

  void setLocale(Locale value) {
    setState(() {
      _locale = value;
    });
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      locale: _locale,
      home: Dashboard(),
    );
  }
}

class Dashboard extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Column(
      children: [
        TextButton(
          child: Text("Set locale to German"),
          onPressed: () => MyApp.of(context).setLocale(Locale.fromSubtags(languageCode: 'de')),
        ),
        TextButton(
          child: Text("Set locale to English"),
          onPressed: () => MyApp.of(context).setLocale(Locale.fromSubtags(languageCode: 'en')),
        ),
      ],
    );
  }
}


回答

您必须使用 Flutter 提供的本地化。您必须为支持的语言使用自定义委托和 JSON 文件。我使用bloc

要遵循的步骤,

  1. assets/languages/在根文件夹中创建一个文件夹
  2. JSON为您支持的语言创建文件。喜欢:en.json, es.json
  3. 为每个文件中的字符串创建一个键值对,并使用它们的特定语言字符串
  4. main.dart创建默认locale, supportedLocales and localizationsDelegates.
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:flutter_localizations/flutter_localizations.dart';

import 'package:movie_app/common/constants/languages.dart';
import 'package:movie_app/presentation/app_localizations.dart';
import 'package:movie_app/presentation/blocs/language/language_bloc.dart';
import 'package:movie_app/presentation/journeys/home/home_screen.dart';

class MovieApp extends StatefulWidget {
  @override
  _MovieAppState createState() => _MovieAppState();
}

class _MovieAppState extends State<MovieApp> {
  LanguageBloc _languageBloc;

  @override
  void initState() {
    _languageBloc = LanguageBloc();
    super.initState();
  }

  @override
  void dispose() {
    _languageBloc.close();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return BlocProvider<LanguageBloc>.value(
      value: _languageBloc,
      child: BlocBuilder<LanguageBloc, LanguageState>(
        builder: (context, state) {
          if (state is LanguageLoaded) {
            return MaterialApp(
                debugShowCheckedModeBanner: false,
                title: 'Movie App',
                home: HomeScreen(),
                supportedLocales:
                    Languages.languages.map((e) => Locale(e.code)).toList(),
                locale: state.locale,
                localizationsDelegates: [
                  AppLocalizations.delegate,
                  GlobalMaterialLocalizations.delegate,
                  GlobalWidgetsLocalizations.delegate,
                ],
              );
          }
          return SizedBox.shrink();
        },
      ),
    );
  }
}
  1. 现在创建 Languages 语言模型和常量
class LanguageEntity {
  final String code;
  final String value;

  const LanguageEntity({
     this.code,
     this.value,
  });
}

class Languages {
  const Languages._();

  static const languages = [
    LanguageEntity(code: 'en', value: 'English'),
    LanguageEntity(code: 'es', value: 'Spanish'),
  ];
}

  1. 现在创建应用本地化委托
import 'dart:convert';

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:movie_app/common/constants/languages.dart';

class AppLocalizations {
  final Locale locale;

  AppLocalizations(this.locale);

  static const LocalizationsDelegate<AppLocalizations> delegate =
      _AppLocalizationDelagate();

  static AppLocalizations of(context) =>
      Localizations.of<AppLocalizations>(context, AppLocalizations);

  Map<String, String> _localisedString;

  Future<bool> load() async {
    final jsonString = await rootBundle
        .loadString('assets/languages/${locale.languageCode}.json');
    final Map<String, dynamic> jsonMap = json.decode(jsonString);
    _localisedString =
        jsonMap.map((key, value) => MapEntry(key, value.toString()));
    return true;
  }

  String translate(String key) {
    return _localisedString[key];
  }
}

class _AppLocalizationDelagate extends LocalizationsDelegate<AppLocalizations> {
  const _AppLocalizationDelagate();

  @override
  bool isSupported(Locale locale) {
    return Languages.languages
        .map((e) => e.code)
        .toList()
        .contains(locale.languageCode);
  }

  @override
  bool shouldReload(covariant LocalizationsDelegate old) {
    return false;
  }

  @override
  Future<AppLocalizations> load(Locale locale) async {
    AppLocalizations appLocalizations = AppLocalizations(locale);
    await appLocalizations.load();
    return appLocalizations;
  }
}
  1. 现在创建块
import 'dart:async';

import 'package:bloc/bloc.dart';
// import 'package:equatable/equatable.dart';
import 'package:flutter/material.dart';
import 'package:movie_app/common/constants/languages.dart';
import 'package:movie_app/domain/entities/language_entity.dart';

part 'language_event.dart';
part 'language_state.dart';

class LanguageBloc extends Bloc<LanguageEvent, LanguageState> {
  LanguageBloc() : super(LanguageLoaded(Locale(Languages.languages[0].code)));

  @override
  Stream<LanguageState> mapEventToState(
    LanguageEvent event,
  ) async* {
    if (event is ToggleLanguageEvent) {
      yield LanguageLoaded(Locale(event.language.code));
    }
  }
}

8.现在创建事件

part of 'language_bloc.dart';

abstract class LanguageEvent {
  const LanguageEvent();
}

class ToggleLanguageEvent extends LanguageEvent {
  final LanguageEntity language;

  ToggleLanguageEvent(this.language);
}
  1. 现在创建状态
part of 'language_bloc.dart';

abstract class LanguageState {
  const LanguageState();

}

class LanguageLoaded extends LanguageState {
  final Locale locale;

  LanguageLoaded(this.locale);
}

10.现在创建按钮来更改语言。

RaisedButton(child: ,RaisedButton(child: Text('Switch', 
     onPressed: (int index) {
        BlocProvider.of<LanguageBloc>(context).add(
          ToggleLanguageEvent(
            Languages.languages[index], // index value can be 0 or 1 in our case
          ),                            // 0 - en, 1 - es
        );
        Navigator.of(context).pop();
      },
);

另外,请参阅链接以明确实施
https://www.youtube.com/watch?v=W-2p3zB1z8k


回答

如果您使用 provider 作为状态管理,那么您可以按照这篇文章进行操作。

https://medium.com/flutter-community/flutter-internationalization-the-easy-way-using-provider-and-json-c47caa4212b2


以上是用于更改Flutter语言的按钮的全部内容。
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